Socialite
The warrior fights his battles in the open, with weapons. The Socialite fights his on the stage or in the meeting room. Of course, since this is anime, sometimes the pen (or microphone, or guitar, or...) can be mightier than the sword.

Other Classes
The Socialite can be a very charming individual, so may get along quite well with other classes. Students and Pet Monster Trainers might be adoring fans, while Magical Girls may be either fans or rivals -- sometimes both! Many of the other classes are a bit esoteric for the Socialite, but it depends on the setting. The more fighting oriented classes -- Martial Artist and Gun Bunny particularly -- may find their way into the retinue as bodyguards.

Hit Dice and Ability Scores
The Class uses d6 Hit Dice.
A high Charisma is essential for a Socialite, as it plays off of most of their attributes and skills. A high Intelligence (for more skill points) and Dexterity (for more grace in movement) will also help.

Class Skills and Skill Points
Balance (Dex), Bluff (Cha), Diplomacy (Cha.), Disguise (Cha.), Gamble (Wis.), Gather Information (Cha.), Intimidation (Cha.), Knowledge (any) (Int.), Listen (Wis.), Perform (Cha.), Profession (Wis.), Seduction (Cha.), Sleight of Hand (Dex.), Speak Languages (none), Spot (Wis.), Tumble (Dex.)
Skill Points at 1st Level = 6 + Int. x 4
Skill Points at Each Additional Level = 6 + Int.

Level BAB Fort. Save Ref. Save Will Save  
1 +0 +0 +0 +2 Organizational Ties +1, Art of Distraction +1, 4 CP
2 +1 +0 +0 +3 Aura of Command +1, Heightened Awareness +1
3 +1 +1 +1 +3 Art of Distraction +1, Flunkies +1, 4 CP
4 +2 +1 +1 +4 Aura of Command +1, Mind Shield +1
5 +2 +1 +1 +4 Wealth +1, Art of Distraction +1, 3 CP
6 +3 +2 +2 +5 Organizational Ties +1, Mind Shield +1
7 +3 +2 +2 +5 Wealth +1. Heightened Awareness +1, 4 CP
8 +4 +2 +2 +6 Aura of Command +1, Flunkies +1
9 +4 +3 +3 +6 Art of Distraction +1, Mind Shield +1, 4 CP
10 +5 +3 +3 +7 Aura of Command +1, Heightened Awareness +1
11 +5 +3 +3 +7 Wealth +1, Organizational Ties +1, 3 CP
12 +6/+1 +4 +4 +8 Art of Distraction +1, Heightened Awareness +1
13 +6/+1 +4 +4 +8 Wealth +1, Flunkies +1, 4 CP
14 +7/+2 +4 +4 +9 Aura of Command +1, Mind Shield +1
15 +7/+2 +5 +5 +9 Art of Distraction +1, Flunkies +1, 4 CP
16 +8/+3 +5 +5 +10 Organizational Ties +1, Mind Shield +1
17 +8/+3 +5 +5 +10 Wealth +1, Heightened Awareness +1, 3 CP
18 +9/+4 +6 +6 +11 Aura of Command +1, Mind Shield +1
19 +9/+4 +6 +6 +11 Wealth +1, Flunkies +1, 4CP
20 +10/+5 +6 +6 +12 Organizational Ties +1, Heightened Awareness +1