Slayers Fan Grimoire
Telekinesis to Zelas Goto

Sources:
-- Sei-outo Shiryoukan(Libary of Saillune City), Shin: Mahou Jiten Zenshuu, translation available (trans. QP/Diana)
-- Inverse.org, Slayers Magic (translated from Slayers Encyclopedia by Yuun-chan, edited by Xelloss)

Special Thanks to:
-- The nice people at the GoO message boards.

Telekinesis (As written)

Time Slip (As written)

Time Stop (As written)

Vaal Flare (change the following things:

Valmaceid
White
Base DC:40
Spell Slots: 2
Range: Close
Targets: One person or suit of armor
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
This spell requires 500 gp worth of materials to cast. It grants the target (or the wearer of the targeted armor) immunity to most Shamanist magic (Earth, fire, water, ice, electricity, air, etc.) as well as natural sources of such damage.

Van Rail (As written)

Van Rehl (This is most likely a duplicate of Van Rail. It may be used anyways, though the demand for astral spells is not high.)

Vas Glood
White
Base DC:25
Spell Slots: 1
Range: Medium
Targets: 1 creature
Duration: 1 round/level
Saving Throw: Will negates (harmless)
This spell creates a magical barrier in the form of a buckler. The target need not have the Shield Proficiency, though the spell requires the target have one hand free. This spell grants a +3 to AC or Reflex Saves versus all targeted magical spells.

Vice Flare
Shamanist [Fire]
Base DC:50
Spell Slots: 3
Range: 120 feet
Area: Up to 120 feet line
Duration: Instantaneous
Saving Throw: Reflex half
This spell creates a line of explosive fire 10 feet by up to 120 feet long. Anything in the area of effect suffers 1d6 fire damage and 1d6 sonic damage per caster level (maximum 15d6+15d6)

Vice Freeze
Shamanist [Cold]
Base DC:40
Spell Slots: 1
Range: Long
Area: 40 foot radius spread
Duration: Instantaneous
Saving Throw: Reflex half
This spell creates an ice sphere in the center of the area of effect, which then explodes. Everything in the area suffers 1d8 points of cold damage per caster level (maximum 15d8).

Vigarthagaia
Shamanist [Earth]
Base DC:45
Spell Slots: 2
Range: Long
Area: 5 feet radius per level
Duration: Instantaneous
Saving Throw: Reflex partial
This spell creates an earthquake. All people in the area, including the caster (if present) must make Reflex saves to keep form falling prone. This spell may collapse structures, which may resist with a Fortitude save.

Visfan Rank (As written)

Vlave Howl (As written)

Vigarthagaia
Shamanist [Earth]
Base DC:45
Spell Slots: 2
Range: Long
Area: 5 feet radius per level
Duration: Instantaneous
Saving Throw: Reflex partial
This spell creates an earthquake. All people in the area, including the caster (if present) must make Reflex saves to keep form falling prone. This spell may collapse structures, which may resist with a Fortitude save.

Water Walking (As written)

Wind Barrier (Note that this spell may be called Windy Shield)

Wind Brid
Common, Shamanist [Air]
Base DC:25
Spell Slots: 1
Range: Medium
Effect: One arrow
Duration: 1 round
Saving Throw: None
This spell creates an arrow of wind that the caster may launch at any target within range with a ranged touch attack. Wind Brid does 1d6-1 (minimum 1 damage) damage per caster level (maximum 5d6-5). Targets defend at a -1 penalty because of the difficulty of seeing the arrow coming.

Zelas Brid
Sorcery [Noble]
Base DC:45
Spell Slots: 2
Range: Medium
Taregt: One creature
Duration: Instantaneous
Saving Throw: Reflex half
This spell calls on the power of Greater Beast Zelas-Metallium to create a beam of pure force that does 1d12+1 force damage per level (maximum 20d12+20). Targets may make a Reflex save for half damage.

Zelas Goto (As written)