Slayers Fan Grimoire
Mega Brand to Protection

Sources:
-- Sei-outo Shiryoukan(Libary of Saillune City), Shin: Mahou Jiten Zenshuu, translation available (trans. QP/Diana)
-- Inverse.org, Slayers Magic (translated from Slayers Encyclopedia by Yuun-chan, edited by Xelloss)

Special Thanks to:
-- The nice people at the GoO message boards.

Mega Brando (change the following things:

Mega Brunt (This is most likely a variant of another spell (Probably Mega Brando). It may be used as a Sorcery spell to increase the number of low level Sorcery spells. GM's choice.)

Megdido Flare (As an added effect, this spell produces a harmless calming effect on the living.)

Messagee (As written)

Meteor Fall
Shamanism (This spell is technically grouped with Astral magic, though it has no Astral component)
Base DC:45
Spell Slots: 3
Range: Long
Area: 100 foot radius area
Duration: Instantaneous
Saving Throw: Reflex partial
This spell calls a meteor down from the sky to crush the targeted area. It does 1d10 damage per caster level to anything in the area, with a cap of 20d10. A successful reflex save halves that.

Mind Control (change the following things:


Also note this spell may be called Puppet

Monobolt (change the following things:

Mosu Varim
I have no idea what happened to the Mosu Varim in the book because it's nothing like either description on the sites I used.
White
Base DC:35
Spell Slots: 1
Range: Close
Area: 5 foot per caster level radius
Duration: Concentration
Saving Throw: None
This spell is an improved version of the Ext Ball spell. It will extinguish all flames in the area. Mages using Fire Shamanism may make a check versus their spell's DC -- if they succeed by a greater margin than the Mosu Varim, their spell still does half damage. Mosu Varim does not work against other forms of energy. Necro Vuud Sorcery
Base DC:35
Spell Slots: 2
Range: Medium
Targets: One or more corpses, which will become undead.
Duration: 1 round/level
Saving Throw: None
This spell allows one to create weak undead (zombies or skeletons, depending on the condition of the corpses) -- one per caster level. To animate a corpse permanently (or until it gets hacked to pieces by adventurers), a feat will be required.

Opening (note this spell may be called Unlock)

Petrify (This spell is not mentioned in either online source. I would prefer to classify it as Sorcery, because it seems more fitting with its nature and use. This is purely subjective, so feel free to ignore this.)

Projection (note this spell may also be called Vision)

Protection(note this spell may also be called Defense)